Infrastructure Built for
Operators, Not Metrics.
We don't oversell nodes to hit margin targets. We don't throttle clocks to save on power. We build hosting we'd want to run our own servers on.
Your RAM Is Your RAM
Budget hosts oversell their nodes — they sell 10× the RAM they have, betting that most servers sit idle most of the time. That works fine at 2am. It falls apart when your community peaks on a Friday night and every server on the node is competing for the same physical memory.
We set a hard cap on node density and don't cross it. When a plan says 6 GB, that's 6 GB of dedicated physical memory, not a soft limit on a shared pool.
Intentional headroom means consistent performance under load.
Dedicated-Class CPUs and NVMe Storage
Minecraft is single-thread heavy. The main server thread runs all game logic sequentially — meaning raw clock speed matters more than core count. We run AMD Ryzen and EPYC processors for their high single-thread performance and large cache sizes, paired with NVMe SSDs for fast world loading and chunk I/O.
- ✓ Ryzen & EPYC CPUs — high single-thread performance for tick stability
- ✓ NVMe SSD — fast world I/O, instant chunk loads, no spinning disk lag
- ✓ DDR4/DDR5 RAM — dedicated per-server, not shared across a pool
- ✓ No clock throttling — full CPU frequency available to your server
IPv6-Native, Low-Latency Routing
We run a dual-stack IPv6-native network. Every server gets a native IPv6 address and a clean IPv4 address — no shared IPs, no NAT complications. DDoS mitigation is included at the network level on all plans, not an upsell.
IPv6 Native
Full native dual-stack. Modern clients connect via IPv6 automatically.
DDoS Mitigation
Network-level volumetric attack filtering. Included on every plan.
Clean Routing
Direct peering where possible. No unnecessary hops between your server and players.
Dedicated IPs
Your server IP is yours alone. No shared-IP blacklisting issues.
- ✓ Dedicated IPv4 + IPv6
- ✓ DDoS volumetric mitigation
- ✓ 1 Gbps uplink per server
- ✓ Low-latency routing
- ✓ Unmetered bandwidth
Support That Knows the Stack
We're operators. We've run Minecraft servers. We know what JVM flags are, what Paper's async chunk loading does, why Forge modpacks need more heap space, and what causes tick lag on a busy survival server.
When you open a ticket, you talk to someone with that context — not a first-level agent reading from a script. Discord support is available for quick questions, and tickets get real responses from the team that manages the infrastructure.
us: Are you on G1 or ZGC? Try -XX:+UseZGC with -Xmx6G -Xms6G and pin thread count to your vCPU allocation...
you: That fixed it, TPS is solid now
How We Compare
The things that matter for a game server — not the things that look good in a brochure.
| Feature | Glasshouse | Budget Hosts | VPS Providers |
|---|---|---|---|
| No overselling | ✓ Enforced hard cap | ✗ Common practice | Varies |
| Ryzen / EPYC CPUs | ✓ | ✗ Often Xeon E-series | Varies |
| NVMe SSD | ✓ All plans | Often HDD or SATA SSD | Often |
| DDoS protection | ✓ Included | Often paid add-on | Often paid add-on |
| IPv6 native | ✓ | Rarely | Sometimes |
| Operator-level support | ✓ | ✗ Script-reading tier 1 | ✗ General Linux only |
| Game panel (Pterodactyl) | ✓ Included | Sometimes | ✗ Self-install |
| Offsite backups | ✓ Automated | Often missing | Often missing |
See the difference yourself.
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