Glasshouse Hosting
Why Glasshouse

Infrastructure Built for
Operators, Not Metrics.

We don't oversell nodes to hit margin targets. We don't throttle clocks to save on power. We build hosting we'd want to run our own servers on.

Resource Allocation

Your RAM Is Your RAM

Budget hosts oversell their nodes — they sell 10× the RAM they have, betting that most servers sit idle most of the time. That works fine at 2am. It falls apart when your community peaks on a Friday night and every server on the node is competing for the same physical memory.

We set a hard cap on node density and don't cross it. When a plan says 6 GB, that's 6 GB of dedicated physical memory, not a soft limit on a shared pool.

Node utilisation during peak hour
Glasshouse
62%
Budget host A
97%
Budget host B
91%

Intentional headroom means consistent performance under load.

Hardware

Dedicated-Class CPUs and NVMe Storage

Minecraft is single-thread heavy. The main server thread runs all game logic sequentially — meaning raw clock speed matters more than core count. We run AMD Ryzen and EPYC processors for their high single-thread performance and large cache sizes, paired with NVMe SSDs for fast world loading and chunk I/O.

  • Ryzen & EPYC CPUs — high single-thread performance for tick stability
  • NVMe SSD — fast world I/O, instant chunk loads, no spinning disk lag
  • DDR4/DDR5 RAM — dedicated per-server, not shared across a pool
  • No clock throttling — full CPU frequency available to your server
Ryzen / EPYC
High clock, large cache — purpose-built for game server workloads
💿
NVMe SSD
7 GB/s sequential reads — world loads in milliseconds
🧠
Dedicated RAM
Your allocation is reserved, not borrowed from a shared pool
Network

IPv6-Native, Low-Latency Routing

We run a dual-stack IPv6-native network. Every server gets a native IPv6 address and a clean IPv4 address — no shared IPs, no NAT complications. DDoS mitigation is included at the network level on all plans, not an upsell.

IPv6 Native

Full native dual-stack. Modern clients connect via IPv6 automatically.

DDoS Mitigation

Network-level volumetric attack filtering. Included on every plan.

Clean Routing

Direct peering where possible. No unnecessary hops between your server and players.

Dedicated IPs

Your server IP is yours alone. No shared-IP blacklisting issues.

What's included on every plan
  • Dedicated IPv4 + IPv6
  • DDoS volumetric mitigation
  • 1 Gbps uplink per server
  • Low-latency routing
  • Unmetered bandwidth
Support

Support That Knows the Stack

We're operators. We've run Minecraft servers. We know what JVM flags are, what Paper's async chunk loading does, why Forge modpacks need more heap space, and what causes tick lag on a busy survival server.

When you open a ticket, you talk to someone with that context — not a first-level agent reading from a script. Discord support is available for quick questions, and tickets get real responses from the team that manages the infrastructure.

We understand questions like
you: My Paper server is lagging on chunk gen even with 8GB — any flags I should tune?
us: Are you on G1 or ZGC? Try -XX:+UseZGC with -Xmx6G -Xms6G and pin thread count to your vCPU allocation...
you: That fixed it, TPS is solid now

How We Compare

The things that matter for a game server — not the things that look good in a brochure.

Feature Glasshouse Budget Hosts VPS Providers
No overselling ✓ Enforced hard cap ✗ Common practice Varies
Ryzen / EPYC CPUs ✗ Often Xeon E-series Varies
NVMe SSD ✓ All plans Often HDD or SATA SSD Often
DDoS protection ✓ Included Often paid add-on Often paid add-on
IPv6 native Rarely Sometimes
Operator-level support ✗ Script-reading tier 1 ✗ General Linux only
Game panel (Pterodactyl)✓ Included Sometimes ✗ Self-install
Offsite backups ✓ Automated Often missing Often missing

See the difference yourself.

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